STRAWPOLIS

STRAWPOLIS

STRAWPOLIS

Description

Strawpolis is a collaborative, environmentally-themed game set in England at the dawn of the Industrial Revolution, a pivotal moment when human impact on nature became significant. Players navigate the delicate balance between human activity and nature's well-being within a diverse ecosystem of forests, urban areas, and mountains. As politicians advocating for growth-driven policies or environmental protection, players are placed in specific categories shaping gameplay. The goal? To maintain a healthy, balanced ecosystem while fostering human activity and development.

Description

Strawpolis is a collaborative, environmentally-themed game set in England at the dawn of the Industrial Revolution, a pivotal moment when human impact on nature became significant. Players navigate the delicate balance between human activity and nature's well-being within a diverse ecosystem of forests, urban areas, and mountains. As politicians advocating for growth-driven policies or environmental protection, players are placed in specific categories shaping gameplay. The goal? To maintain a healthy, balanced ecosystem while fostering human activity and development.

Description

Strawpolis is a collaborative, environmentally-themed game set in England at the dawn of the Industrial Revolution, a pivotal moment when human impact on nature became significant. Players navigate the delicate balance between human activity and nature's well-being within a diverse ecosystem of forests, urban areas, and mountains. As politicians advocating for growth-driven policies or environmental protection, players are placed in specific categories shaping gameplay. The goal? To maintain a healthy, balanced ecosystem while fostering human activity and development.

Context

3-month school project

Year

2022

Type

Artistic Direction - UX/UI Design - Game Design - 3D modelling

Context

3-month school project

Year

2022

Type

Artistic Direction - UX/UI Design - Game Design - 3D modelling

Context

3-month school project

Year

2022

Type

Artistic Direction - UX/UI Design - Game Design - 3D modelling

Affiche du jeu
Affiche du jeu
Affiche du jeu

Challenges

Consequence Indicators
  • Challenge : Communicating the impact of player choices.

  • Solution : Designed visual feedback like changing landscapes or buildings.

User Education
  • Challenge : Teaching complex concepts, both ecological and economic.

  • Solution : Developed interactive tutorials on key concepts.

Multiplayer Collaboration
  • Challenge : Engaging debates among diverse players.

  • Solution : Integrated a debate system with balanced teams, offering various formats for strategic discussions and player engagement.

Challenges

Consequence Indicators
  • Challenge : Communicating the impact of player choices.

  • Solution : Designed visual feedback like changing landscapes or buildings.

User Education
  • Challenge : Teaching complex concepts, both ecological and economic.

  • Solution : Developed interactive tutorials on key concepts.

Multiplayer Collaboration
  • Challenge : Engaging debates among diverse players.

  • Solution : Integrated a debate system with balanced teams, offering various formats for strategic discussions and player engagement.

Challenges

Consequence Indicators
  • Challenge : Communicating the impact of player choices.

  • Solution : Designed visual feedback like changing landscapes or buildings.

User Education
  • Challenge : Teaching complex concepts, both ecological and economic.

  • Solution : Developed interactive tutorials on key concepts.

Multiplayer Collaboration
  • Challenge : Engaging debates among diverse players.

  • Solution : Integrated a debate system with balanced teams, offering various formats for strategic discussions and player engagement.

Strategic Interfaces
  • Challenge : Designing intuitive decision-making tools.

  • Solution : Implemented data visualizations for informed choices.

DYNAMIC ECOSYSTEMS
  • Challenge : Creating a realistic 3D map reacting to player actions.

  • Solution : Implemented a simulation impacting wildlife and habitats.

Hybrid Gameplay Approach
  • Challenge : Designing a hybrid operating model for gameplay.



  • Solution : Implemented a mode with screens for map and debate info, phone use for voting and specific indicators.

Strategic Interfaces
  • Challenge : Designing intuitive decision-making tools.

  • Solution : Implemented data visualizations for informed choices.

DYNAMIC ECOSYSTEMS
  • Challenge : Creating a realistic 3D map reacting to player actions.

  • Solution : Implemented a simulation impacting wildlife and habitats.

Hybrid Gameplay Approach
  • Challenge : Designing a hybrid operating model for gameplay.



  • Solution : Implemented a mode with screens for map and debate info, phone use for voting and specific indicators.

Strategic Interfaces
  • Challenge : Designing intuitive decision-making tools.

  • Solution : Implemented data visualizations for informed choices.

DYNAMIC ECOSYSTEMS
  • Challenge : Creating a realistic 3D map reacting to player actions.

  • Solution : Implemented a simulation impacting wildlife and habitats.

Hybrid Gameplay Approach
  • Challenge : Designing a hybrid operating model for gameplay.



  • Solution : Implemented a mode with screens for map and debate info, phone use for voting and specific indicators.

OUTCOMES

Strawpolis stands as a testament to the power of collaborative design in creating meaningful, educational, and engaging gaming experiences. By combining immersive 3D environments, intuitive UI/UX design, compelling storytelling, and dynamic gameplay mechanics, the game empowers players to explore the complexities of environmental stewardship and democratic governance. Through strategic decision-making, thoughtful debates, and impactful choices, players emerge with a deeper understanding of the delicate balance between human progress and ecological preservation.

OUTCOMES

Strawpolis stands as a testament to the power of collaborative design in creating meaningful, educational, and engaging gaming experiences. By combining immersive 3D environments, intuitive UI/UX design, compelling storytelling, and dynamic gameplay mechanics, the game empowers players to explore the complexities of environmental stewardship and democratic governance. Through strategic decision-making, thoughtful debates, and impactful choices, players emerge with a deeper understanding of the delicate balance between human progress and ecological preservation.

OUTCOMES

Strawpolis stands as a testament to the power of collaborative design in creating meaningful, educational, and engaging gaming experiences. By combining immersive 3D environments, intuitive UI/UX design, compelling storytelling, and dynamic gameplay mechanics, the game empowers players to explore the complexities of environmental stewardship and democratic governance. Through strategic decision-making, thoughtful debates, and impactful choices, players emerge with a deeper understanding of the delicate balance between human progress and ecological preservation.

Contact

Ready to bring your vision to life or just want to chat? Reach out, and let's create something memorable together.

I'm here to listen, collaborate, and craft design solutions that resonate.

simon.gaspar@pm.me